Ah Megaman,
one of the best platformers ever made! I can't think
of a better way to learn to make a platformer engine
than to attempt to recreate a Megaman game.
Originally I was just trying to code in a slopes
engine but it just kinda turned into a Megaman thing
on its own. The slope code is still in there but as
you know there weren't any in the early Megaman games
so it is not utilized at all.
The game
engine borrows heavily from Dream Saga. Infact
because of this it took less than one week to make.
Programming the enemy A.I. code was the most
interesting part of this project. It was supposed to
be Woodman's stage, but it is still unfinished (for
now) until I can put in the boss of course.