Firebell was founded in 1996 by
Nathan Yam and Remy Saville, who were entering the
"Enix Worldwide Game Competition". The name
was originally "Firebelly" but was soon
changed. However our entry never made it to Japan and
was lost in the mail. This game was a very early
version of Dream Quest. After the compo Nathan Yam
completely restarted the Dream Quest engine until he
ended up with what you see today.
After that a whole lot happened in
the many years that followed. Dream Quest was
scrapped in favour of remaking Dragon Warrior PC.
After about 2 demo releases later, many people had
written in to us requesting us to scrap DWPC and go
back to work on Dream Quest. So Dream Quest 2000 was
started around just before the year 2000.
Firebell had been on quite a big
break from the scene up until then. But once we got
back into it, got new valuable team members, the
popularity of Firebell rose back up from the dead. We
managed to release 2 nice gameplay demos of Dream
Quest 2000, and a prelim RPG Maker, Dream Create.
After that, life took a spin, and
I had barely anytime to give to Firebell, so we
became quiet and the website also got lost.
Now its 2003. Thanks to Setzer (a
very old good friend) we have Firebell.org. We also
are working very hard on our current projects, and we
hope that this year will be another revival year for
Firebell.
Cheers,
-Neutopia
This is
the team that started it all, and originally only
contained myself as the sole member. Now that
Firebell is back on the road to revival, this may be
the only Team left that is truely active.
Includes
Nathan Yam, Lindy Blackburn, Jason Harlan, Ken Hilf,
Eric Baldwin, Craig Hendricks. Projects so far
include Dream Saga, Dream Quest 2000, Dream Create,
Bomberman2k, Dragon Warrior PC, Dream Quest, Mario
PC, BombermanPC, Tetris, Lucky Squares, Ancient China
I, Multisync Ball and Tetres.
Nathan
Yam (Neutopia) (ICQ #446701)
Co-Founder, Game Designer, Producer,
Coder.
The Leader and Founder of Firebell.
Learn to code by reading a couple of books at the age
of 16. Enjoys rollerblade hockey and studying
Japanese. A total gamer. Owns almost every System
released in the last 7 years. Lives in Japan and is
readily losing his English ability as the days go on.
Learns new things every year =)
Projects / Past Work:
Dream Saga (Design,
Programming, Project Lead)
Dream Animation Studio (Design,
Programming, Project Lead)
Dream Create (Design, Programming, Project
Lead)
Dream Quest 2k (Design, Programming, Project
Lead)
Bomberman2k (Design, Programming, Project Lead)
Dragon Warrior PC (Design, Programming, Project
Lead)
Dream Quest (Design, Programming, Project Lead)
Mario PC (Design, Programming, Project Lead)
BombermanPC (Design, Programming, Project Lead)
Tetres (Design, Programming, Project Lead)
Lucky Squares (Co-Design, Co-Programming, Joint
Lead, Graphics Design)
Ancient China I (Design, Programming, Project
Lead, Graphics)
Multi Sync Ball (Design, Programming, Project
Lead, Graphics)
Kenneth
John Hilf (Bludragn) (ICQ
#??????)
Map Designer, Game Designer, Story
Writer, Scripter.
Ken has been a gamer since 1988, and a
big fan of RPGs since the days of Final Fantasy and
Dragon Warrior for the NES. A member of Firebell
since 1998, he serves as Nathan's assistant designer
for the Dream Quest/Saga games, as well as map
designer, writer, and team coordinater. He still
enjoys RPGs to this day, plays D&D on a weekly
basis, and is still writing a fantastic storyline for
Dream Saga.
Projects / Past Work:
Dream Saga (Map
Designer/Writer/Game Design, Scripting)
Dream Quest 2k (Map Designer/Writer/Game Design)
Dream Create (Documents, Testing)
Erik
Baldwin (Setzer/Metrere)
Gfx Designer, Game Designer, Music
Designer.
[NEW INFO NEEDED]
Projects / Past Work:
Dream Saga (Map
Designer/Writer/Game Design, Scripting)
Dragon Warrior PC (Map Designer/Writer/Game Design)
Justin
Hodge (Smiloid)
Gfx Designer
[INFO NEEDED]
Projects / Past Work:
Dream Saga (Gfx
Artist, Spriter)
Brian
Hardison (RX2)
Anime Artist
[INFO NEEDED]
Projects / Past Work:
Dream Saga (Gfx
Artist)
This was
the first Sub Division of Firebell to join.
Unfortunately as of late, Guardian has become sort of
in active due to not enough free time. Maybe one day
they will return.
Includes
Tony Maiorano, Simon Robert, Justus Johnston. They
currently have 4 projects; Zelda PC, PipeWar, The
Tetris Master and Luthendar.
Tony
Maiorano (Daroou)
Game Coder.
Antonio
is more commonly called Tony. Tony grew up with Simon
in Montreal and has always been his next-door
neighbor. He is currently studying to get his major
in Computer Science and minoring in business at the University
of Concordia in
Montreal. He is the main coder of Guardiansoft, one of
Firebell's divisions. He worked on The Tetris Master
and Zelda PC. Tony is currently learning DirectX to
better his programming skills even further. His
reputation as a coder preceeds him and he had no
trouble finding a position as a video card driver
developer for Matrox
Graphics.
When
Tony decides to take a break from life it's usually
around midnight. (That's when Late Show with Conan
O'Brien starts) When there's nothing good on the
satellite dish he's tuned in on the Comedy Network or
the All Day Johnny Carson channel.
Simon Robert (Hissssa)
Gfx Designer.
I must
say that Simon is an excellent artist! Wasn't allowed
to play video games on weekdays in grade school. As a
result, made sketches of every Nintendo character
imaginable. Makes up for lost time with his Nintendo
by working on game clones. Drinks Dr. Pepper. =)
Simon
made the design for the new webpage he's also
majoring at the Montreal
University of Concordia in
Computer Science and Fine Arts, two fields which he
hopes will one day complement each other giving birth
to a new breed of superior techno-artist aristocrats
with enhanced telekinetic powers.
His
interest towards computer graphics lead him to work
as a multimedia tester for Matrox
Graphics and
later as a 3D designer for Ubisoft.
Email
Firebell!
All graphics, styles etc, Copyright (c) 1998 Firebell.
No part of this web page may be copied without
permission.
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